Tuesday, 13 December 2011
Final Evaluation
This unit has been full of learning and anything but dull. From the start to finish I gained new techniques, learned to use new a software and become almost fluent with it in the process. Since the beginning of the unit I have been planning my story, developing and adapting my ideas towards creating my final production. The plot of my final production is that a normal school boy joins his detention class and starts to drift off to sleep, this is where the main section of the animation takes place, the boy appears in a dramatic yet gloomy looking dream land where he spots a silhouette figure. He follows it until he reaches the point where the figure turns to spot him, at that moment in time the boy is saved by the bell and returns safely to reality. I think I have used my time and ideas to effectively and combined them together to create a clean, smooth looking animation based on an original story. One of my main methods of conveying my story plot was using sound which I used in every scene to display actions clearly from my assets. I have also included interactivity within my animation to help involve the viewer in the plot, I have used a interactivity to open the door to allow the student to walk into the classroom and also a replay button at the end of the animation. Overall, I think I have used my planning and production time effectively to create an animation with a interesting story plot with sound and interactivity.
Process Of Final Production
My first MAIN idea for my interactive story was to create a tension building thriller like animation. It took me a while to decide on the genre, whilst humour can be easily interpreted in a simple animation I wanted to create a shock on the viewers using tension which can be greatly emphasised using sounds. I decided to create this genre because of the music I have recently been listening to, called progressive house which has very long build-ups which creates a lot of tension within the listener and I thought why not involve this method within my story?
I suggested this to my peers and one said it was "good idea, something different".
Although I am going to use stickman in the animation I have decided to create the animation using life like background, although drawn using Flash, I want to give the backgrounds a real life feeling with shadows and darkness etc. Some of my backgrounds I made I have drawn over the top from real backgrounds to make the viewer feel as though it's real. I don't want to have any text within the animation as I want the story to be told with imagery, using text can really draw away the attention of tension, having to stop and read captions etc.
I gained a lot of my inspiration for my ideas from classic school horror scenarios, although I'm not looking to scare anyone, I would really like to re-create an original story with the sense of thrill. As my ideas are progressing I have thought of new ways to build tension, using lightning, it will appear with a flash and a loud noise witch could jump the viewer but also it will reveal the silhouette of the monster which I think creates a classic edge.
I suggested this to my peers and one said it was "good idea, something different".
Although I am going to use stickman in the animation I have decided to create the animation using life like background, although drawn using Flash, I want to give the backgrounds a real life feeling with shadows and darkness etc. Some of my backgrounds I made I have drawn over the top from real backgrounds to make the viewer feel as though it's real. I don't want to have any text within the animation as I want the story to be told with imagery, using text can really draw away the attention of tension, having to stop and read captions etc.
I gained a lot of my inspiration for my ideas from classic school horror scenarios, although I'm not looking to scare anyone, I would really like to re-create an original story with the sense of thrill. As my ideas are progressing I have thought of new ways to build tension, using lightning, it will appear with a flash and a loud noise witch could jump the viewer but also it will reveal the silhouette of the monster which I think creates a classic edge.
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